
These aren’t too hard to come by, and you’ll find plenty across your adventure. Abilities, and InventoryĬharacters have specific abilities that can be unlocked using Imp Relics. It not only gives you a faster means of transportation but a bigger inventory as well. I highly recommend buying the horse first.

It reminds me of the Nemesis System from Shadow of Mordor titles, and I really enjoyed it. Similarly, some characters will hold vendettas against you, and hunt you down as the game progresses. It’s a neat system that again, creates dynamic encounters that you never really planned for.

This isn’t simply something that you can see in your quest log, but a friend for life will actually show up in random combat encounters. In most cases, anyone you do help will become a “Friend for life”. Throughout your journey, you’ll come across people you can help. If you’re clever about dealing with the encounters and treat those as puzzles, there’s a chance you’ll surprise yourself with how dynamic and reactive the world is. It’s not exactly a highlight and does feel a bit stiff at times. When it comes to combat, you get a mixture of twin-stick shooting combined with different abilities and bullet time. It’s an immersive sim in all the right ways and something that reminds us of the importance of trusting the player to make their decisions and live with them. Considering how resource hungry the “safest” possibilities are, it feels intentional that players should find other ways to do things. The game rewards you for coming up with clever solutions. I didn’t have any on me at that particular moment, so I looked around the environment, grabbed different items, stacked those on top of each other, and jumped over the gate entirely. Here’s a boring example I had to enter an area that had been locked behind a gate that required 5 lockpicks. You can pierce cacti, and regain health, cook meat at campfires, eat fallen enemies (as the Pigman), and use elemental interactions to your advantage. You can pick up almost anything, including knocked-out bodies, bury those, and continue to dig them back out because you forgot to loot them. Your motivating factor is fairly straightforward and explicitly shown in the opening.Īlmost everything placed in the game world feels deliberate and something you can manipulate. There’s no extravagant exposition into her past, apart from a few lines here from NPCs. This is the only stimulus you need for now, and it’s clear what you have to do. She is struck with tragedy as her child is killed by a group of bandits, and her husband taken away. The first character you play with is an ex-bounty hunter Jane Bell. It’s a strong start to a world that feels well-realized and inviting. It shows a land rich with opportunity, choice, death, and most importantly, the unknown. Weird West opens with an excellent stylized cutscene that paints the world in a grim, fantastical light.

WEIRD WEST MAP SERIES
In our Weird West review, we take a look at what the developers of the iconic Dishonored series and Prey have been up to. We don’t see many immersive sims pop up anymore, and it’s a shame because Weird West is proof that player agency is something that continues to not only impress but reward players for taking control. It’s an action RPG set in a fantastical reimagining of the Wild West, with danger lurking around at every corner. Weird West is an immersive sim from WolfEye Studios and Devolver Digital.
