

Swordmaster and Deathlord can get a Doom attack. His whirlwind attack seems to always wear him out substantially even with wrath, while a scythemaster with whirlwind and wrath never seems to lose much if any damage. I think the rules might also be different for Efraim. And what about wrath, does it count for every hit on every unit, and does it combine with or is it replaced by lethargy? Drains/leeches/absorb/suck? Pierce (if even possible)?

For example, at one time plague would only affect the first unit killed (or the primary target?), but slow or poison would affect all units when using whirlwind (don't quote me on the exact details, I don't remember them, the point is they weren't consistent and may still not be). I also wish I had a better understanding of how secondary damage/effects work with AoE. I think the lethargy penalty should be increased if anything (and of course enabled on Lethalia's attack). But I'm not entirely happy with that either.ĭabber wrote: ↑ October 18th, 2021, 8:25 pm
Battle for wesnoth legend of the invincibles knight code#
I've altered the code I play to create an attack timeout for big AoE attacks instead of lethargy, so they can only be used every other turn. Except in very specific cases, the general loss of damage from lethargy, which will apply on enemy turn, is bigger than I gain from AoE. To me that makes them rarely worth using. I don't like how AoE attacks reduce damage via Lethargy. However, give your post, were you referring to those abilities being used against you? I don't think I have ever seen an enemy with one of those abilities attack me. I think perhaps Doom is too powerful against enemies (demon bosses get much easier), but I don't use Trickery a lot and I basically never use Mayhem. The only enemies where I want to use Mayhem are so powerful that knocking off a few points of damage is not a big deal.Įdit: Maybe I didn't answer in proper context. I might agree that Doom (reduce resistance) is too powerful, but absolutely not Mayhem (reduce damage).
